
#ifndef __LEVELSCENE_SCENE_H__
#define __LEVELSCENE_SCENE_H__
#include "cocos2d.h"

USING_NS_CC;

class LevelSelecterLayer:public CCLayer
{
public:
	virtual bool init();  
	void levelSelectedCallback(CCObject* pSender);
	void menuBackCallback(CCObject* pSender);

	CREATE_FUNC(LevelSelecterLayer);


private:

};

class LevelScene:public CCScene
{
public:
	static CCScene* scene();

};

#endif
